I am working on Elizabeth’s first outfit from Bioshock Infinite – my post about the shirt is here.
To make Elizabeth’s skirt I modified Simplicity 2442 which has a six-gore skirt with a high waistline. I must have got something mixed up in the mock up stages because nothing that was meant to be symmetrical really is and pattern gores that were meant to be the same size aren’t and I’ve got no idea what’s going on with it anymore except that it fits and hangs really nicely. So I didn’t try to fix it.
I decided to use pintucks instead of large pleats because free pleats made of fabric just don’t look like the controlled pixels of the garment in the game. I added the pleats to the pattern by inserting lots of folded strips and then opening them out.
The fabric I’m using was labelled as gabardine and sold as denim. I’m not sure which it is or if it’s something else entirely. It has a lovely texture, both tactiley and visually. I didn’t find a darker fabric that matched so I decided to paint the dark border. I also thought painting would make the whole process easier and neater as it meant not having to line up all those seams. The fabric paint I usually use either doesn’t come in dark blue or no-one feels the need to stock it – so, based on the advice of the sales assistant at the craft store, I bought screen printing ink. That sales assistant will have my eternal gratitude – the ink is exactly the right colour, easy to use and easy to fix mistakes.
I had a minor disaster when I decided to give a second coat to part of the border that had come out a bit patchy. When it dried it was a lot darker than the panel next to it (and had started looking more purple), had some shiny splodges and had a very distinct line where the second coat had stopped. Luckily, before the dye has been heat set, it sponges off well and I was able to repaint the problematic portion. There is still a little shadowing at the edges but it’s not something you would notice if not looking for it. Phew.
The hem has a white ruffle, sewn in with twin needling along the border line. The skirt closes with clips. I dyed some more fabric for the tabs over the pleats.
Bioshock Infinite belongs to Take-Two Interactive Software
Monday, 30 January 2017
Sunday, 15 January 2017
Sews, sewed, will sew
When I played Bioshock Infinite I was quite taken by the character of Elizabeth, so I started looking into making her first outfit. While the basic design is the white shirt and six-gore skirt that was popular during the Edwardian era, the silhouette is very different – much more fitted. In fact, it was fitted in a way that only animated fabric can be. After deciding that neither I nor my mother knew how to create an appropriate pattern I booked some private lessons at Needlewitch.
At those lessons I learnt various techniques for adjusting patterns to fit my figure, how to add pintucks, and that a real fabric blouse couldn’t have the right fit without a bust dart. The fabric I used was stretch poplin which, while not historically accurate (the game is set in 1912), behaves and looks like the fabric in the game. And really, I don’t need to be too worried about historical or technological accuracy in a game where they have invented flying cities and Elizabeth can open portals through time.
After several mock-ups (with the guidance of my sewing teacher) I got a satisfactory pattern.
I never want to sew pintucks again, but they did turn out lovely.
The technique I found very helpful was to sew a straight line down where the inside crease will be and then iron all the pleats using the stitching as a guide for the folds. The stitching makes everything very sturdy and holds it all in place. The pleats are then topstitched down (’cause they look weird if they are allowed to accordion around by themselves.) I used a blind stitch foot for the topstitching, which is wrong, but allows for a very smooth line just close enough to the edge.
Finding a suitable bias binding turned out to be difficult. No shops in Canberra seem to think you might need that colour in wide. The one I ended up getting was not as opaque as I would have liked.
I had to learn how to do a sleeve placket for the cuffs. This instructional video was very useful. Mine are not completely neat but are fine for a beginner.
In the game, the sleeves of Elizabeth’s outfit change length depending on whether she has the cuffs done up or turned back. I am going for the turned back look so have three-quarter sleeves and will leave off the buttons.
I haven’t done the buttons on the front yet because buttonholes are scary and there will be lots of them.
The outfit will be worn over my Edwardian corset. I really ought to make a new petticoat – I don’t have anything in Edwardian style – but I haven’t put a lot of thought into that and I have earlier ones that will work fine for the moment.
I referred to Authentic Victorian Dressmaking Techniques while making this outfit. While the outfit is not very historical, I did find a few historical techniques in the book that I could use: I used French seams and swapped my normal hemming stitch for the one described in the book. The new stitch is so much neater than what I always did before that I think I will keep on using it.
Bioshock Infinite belongs to Take-Two Interactive Software
At those lessons I learnt various techniques for adjusting patterns to fit my figure, how to add pintucks, and that a real fabric blouse couldn’t have the right fit without a bust dart. The fabric I used was stretch poplin which, while not historically accurate (the game is set in 1912), behaves and looks like the fabric in the game. And really, I don’t need to be too worried about historical or technological accuracy in a game where they have invented flying cities and Elizabeth can open portals through time.
After several mock-ups (with the guidance of my sewing teacher) I got a satisfactory pattern.
I never want to sew pintucks again, but they did turn out lovely.
The technique I found very helpful was to sew a straight line down where the inside crease will be and then iron all the pleats using the stitching as a guide for the folds. The stitching makes everything very sturdy and holds it all in place. The pleats are then topstitched down (’cause they look weird if they are allowed to accordion around by themselves.) I used a blind stitch foot for the topstitching, which is wrong, but allows for a very smooth line just close enough to the edge.
Finding a suitable bias binding turned out to be difficult. No shops in Canberra seem to think you might need that colour in wide. The one I ended up getting was not as opaque as I would have liked.
I had to learn how to do a sleeve placket for the cuffs. This instructional video was very useful. Mine are not completely neat but are fine for a beginner.
In the game, the sleeves of Elizabeth’s outfit change length depending on whether she has the cuffs done up or turned back. I am going for the turned back look so have three-quarter sleeves and will leave off the buttons.
I haven’t done the buttons on the front yet because buttonholes are scary and there will be lots of them.
| Also missing is something to secure the back pleats at the waist but that needs to be done after the buttons. |
I referred to Authentic Victorian Dressmaking Techniques while making this outfit. While the outfit is not very historical, I did find a few historical techniques in the book that I could use: I used French seams and swapped my normal hemming stitch for the one described in the book. The new stitch is so much neater than what I always did before that I think I will keep on using it.
Bioshock Infinite belongs to Take-Two Interactive Software
Saturday, 31 December 2016
2016 Review
Real Clothes
This year I made a lot of normal, relatively plain everyday clothes. I reused patterns with only minor (or no) variations. And because of the simplicity of the construction I was able to finish some garments in a single sitting. Relevant posts here.
Firstly I made six shirts from Vogue 8328. I’d wanted to make this pattern for years but hadn’t had appropriate fabric. I made two versions of each view after which I decided that I didn’t like the fit very much. I have got a lot of wear out of the light grey one particularly.
I made two skirts from McCalls 6608 which I love. I got fabric at Christmas which will be a third skirt. These nicely replace my standard long skirts that were discontinued last year (just before mine all wore out). I wore mid-length skirts for a while but found that I really wanted to be a long-skirt person.
I developed a maxi-dress pattern which is very comfortable and pretty so I made three of them and, when the weather changed, I adapted the pattern to be a summer dress. I don’t think it works quite as well short as it doesn’t have the weight in the skirt to make everything sit right (although this might just be me being a long-skirt person). Blog posts for the first two here and here.
I made a couple of coats: a gold cardigan to go with one of the maxi-dresses and a fleecy McCalls 7025 to wear around the house when it’s cold.
Also from the McCalls range (which did very well out of me this year) was this dress, McCalls 7091.Posts here and here. While I do really like it I found that the pattern will need a fair bit of adjusting to fit nicely and comfortably. And I don’t think I want to spend the effort, not when making the dress itself is also a lot of effort – so many seams to be sewn and pressed and neatened... The skirt could be longer too.
I made another 40s dress, this time for cooler weather. It’s still in that phase where I am too aware of its problems to be sure I like it but I expect I will warm to it. I have more 40s dresses planned for next year. They have become the staple of my summer wardrobe.
For years people have been introducing me with “she sews all her own clothes” after which I’ve had to clarify that "actually I mostly make costumes and didn’t make anything I’m wearing". But now those introducers will be right.
Lessons
I continued to have sewing lessons this year. Lots of sewing lessons. In April I had a class for every day of every weekend except for one Saturday – and I made up for that by having one lesson on a Friday.
The stretch sewing course I did is largely responsible for my foray into making everyday knit garments. In the performance-wear class I made swimming togs and afterwards used that pattern as the starting point for my maxi-dress pattern.
In two garment making courses, in which I made a skirt and a pattern for a shirt, I learnt lots of finishing techniques and how to adjust patterns for my personal fitting issues. I also learnt that I have a lot of fitting issues – which explains why I have trouble buying clothes. (The reason I always wear skirts is that no-one, including me, makes pants that fit me).
I did an overlocker class because I won an overlocker and had several private patternmaking lessons for a costuming project.
Costumes
I didn’t finish any costumes this year. I am somewhat bewildered by this. I did, however, make a significant amount of progress on a couple of projects.
I started making Elizabeth’s first outfit from BioShock Infinite. I had patternmaking lessons to make the shirt pattern. Still to do are buttons and buttonholes, skirt hems, and accessories.
I continued working on my Assassin’s Creed costume, making a resin cast for the belt buckle. I didn’t expect to be good at sculpting but it worked well, so that was pleasing. I am still discovering how to proceed with the resin but I think it’s all going to turn out fine. I have also worked on the fabric component of the belt.
I did finish one costume-related item: a bag to go with my Misery outfit.
Events
At this year’s Canberra Show I won two first places and three seconds. My Eowyn costume won overall champion of the sewing section. The prize was a sewing machine (which has found a good home) and an overlocker.
In September I had an exhibit of my costumes at GAMMA.CON and entered the costume competition.
My church youth group occasionally holds ‘get to know you’ evenings where people present their interests to the group. It was my turn recently so I put up a display in the lounge room and told them about costuming.
My cousins came to visit at the end of the year and now both of them are sewing costumes! Having had lessons myself I’m more comfortable being a mentor as I now know some ‘right’ things I can tell them. I was pleased to be able to pass on the importance of seam allowances.
Miscellaneous
My favourite new sewing thing of this year has been my electric scissors. I was given them last Christmas and I love them so much. Now cutting out happens really quickly and my hand doesn’t get sore and the edges of the fabric are neater. However – if you rush out to buy a pair make sure you give them a test drive first as some people find them hard to control and uncomfortable. But I think they’re wonderful!
I have continued to make glacial progress on my Bayeux Tapestry dress.
This year I made a lot of normal, relatively plain everyday clothes. I reused patterns with only minor (or no) variations. And because of the simplicity of the construction I was able to finish some garments in a single sitting. Relevant posts here.
Firstly I made six shirts from Vogue 8328. I’d wanted to make this pattern for years but hadn’t had appropriate fabric. I made two versions of each view after which I decided that I didn’t like the fit very much. I have got a lot of wear out of the light grey one particularly.
I made two skirts from McCalls 6608 which I love. I got fabric at Christmas which will be a third skirt. These nicely replace my standard long skirts that were discontinued last year (just before mine all wore out). I wore mid-length skirts for a while but found that I really wanted to be a long-skirt person.
I developed a maxi-dress pattern which is very comfortable and pretty so I made three of them and, when the weather changed, I adapted the pattern to be a summer dress. I don’t think it works quite as well short as it doesn’t have the weight in the skirt to make everything sit right (although this might just be me being a long-skirt person). Blog posts for the first two here and here.
I made a couple of coats: a gold cardigan to go with one of the maxi-dresses and a fleecy McCalls 7025 to wear around the house when it’s cold.
Also from the McCalls range (which did very well out of me this year) was this dress, McCalls 7091.Posts here and here. While I do really like it I found that the pattern will need a fair bit of adjusting to fit nicely and comfortably. And I don’t think I want to spend the effort, not when making the dress itself is also a lot of effort – so many seams to be sewn and pressed and neatened... The skirt could be longer too.
I made another 40s dress, this time for cooler weather. It’s still in that phase where I am too aware of its problems to be sure I like it but I expect I will warm to it. I have more 40s dresses planned for next year. They have become the staple of my summer wardrobe.
For years people have been introducing me with “she sews all her own clothes” after which I’ve had to clarify that "actually I mostly make costumes and didn’t make anything I’m wearing". But now those introducers will be right.
Lessons
I continued to have sewing lessons this year. Lots of sewing lessons. In April I had a class for every day of every weekend except for one Saturday – and I made up for that by having one lesson on a Friday.
The stretch sewing course I did is largely responsible for my foray into making everyday knit garments. In the performance-wear class I made swimming togs and afterwards used that pattern as the starting point for my maxi-dress pattern.
In two garment making courses, in which I made a skirt and a pattern for a shirt, I learnt lots of finishing techniques and how to adjust patterns for my personal fitting issues. I also learnt that I have a lot of fitting issues – which explains why I have trouble buying clothes. (The reason I always wear skirts is that no-one, including me, makes pants that fit me).
I did an overlocker class because I won an overlocker and had several private patternmaking lessons for a costuming project.
Costumes
I didn’t finish any costumes this year. I am somewhat bewildered by this. I did, however, make a significant amount of progress on a couple of projects.
I started making Elizabeth’s first outfit from BioShock Infinite. I had patternmaking lessons to make the shirt pattern. Still to do are buttons and buttonholes, skirt hems, and accessories.
I continued working on my Assassin’s Creed costume, making a resin cast for the belt buckle. I didn’t expect to be good at sculpting but it worked well, so that was pleasing. I am still discovering how to proceed with the resin but I think it’s all going to turn out fine. I have also worked on the fabric component of the belt.
I did finish one costume-related item: a bag to go with my Misery outfit.
Events
At this year’s Canberra Show I won two first places and three seconds. My Eowyn costume won overall champion of the sewing section. The prize was a sewing machine (which has found a good home) and an overlocker.
In September I had an exhibit of my costumes at GAMMA.CON and entered the costume competition.
My church youth group occasionally holds ‘get to know you’ evenings where people present their interests to the group. It was my turn recently so I put up a display in the lounge room and told them about costuming.
My cousins came to visit at the end of the year and now both of them are sewing costumes! Having had lessons myself I’m more comfortable being a mentor as I now know some ‘right’ things I can tell them. I was pleased to be able to pass on the importance of seam allowances.
Miscellaneous
My favourite new sewing thing of this year has been my electric scissors. I was given them last Christmas and I love them so much. Now cutting out happens really quickly and my hand doesn’t get sore and the edges of the fabric are neater. However – if you rush out to buy a pair make sure you give them a test drive first as some people find them hard to control and uncomfortable. But I think they’re wonderful!
I have continued to make glacial progress on my Bayeux Tapestry dress.
Labels:
1940s,
Assassin's Creed,
Assassin's Creed: II,
Bioshock,
Bioshock Infinite,
Maxi dress,
McCalls 6608,
McCalls 7025,
McCalls 7091,
Misery,
Original designs,
Sewing lessons,
Vogue 8323,
Year in review
Wednesday, 21 December 2016
She who increaseth knowledge decreaseth sorrow
Since "finishing" my Assassin's Creed II costume two years ago I have been researching how to construct the non-fabric accessories to the outfit.
For the belt buckle/insignia I first looked into 3D printing. ACT libraries have a Makerspace with 3D printers available to the public so I went in for an introductory session. Unfortunately, the printers they had did not do as fine detail as I was looking for. I was also put off 3D printing by the university course I had just finished which included 3D animation. I was quite looking forward to not spending more hours with 3D modelling software – especially not on a project that involved an intricate design.
I did a brief experiment with carving foam but found I couldn't carve at all precisely. So on to the next method on my list: resin casting.
I bought some air-dry clay, ignored it for a few months and then decided to be brave and give it a go. I printed out a picture of the buckle at the size I wanted, sticky-taped it to a cutting board and then covered the whole thing in glad-wrap. The picture became my guide for sculpting. To get the pattern in the badge at the top I printed out a picture of the original and stuck pins through it into my sculpt and then joined the dots in the clay with the pin.
I was expecting to last maybe 10 minutes before adding clay-sculpting to the list of things I can't do – alongside drawing, colouring in, and playing the clarinet. I was rather astounded to find, in almost that amount of time, that sculpting was, in fact, something I CAN do. I found the air-dry clay much easier to work with than sculpy, the clay I have used for smaller projects.
The first sculpt I did took about five hours divided into 2 or 3 sessions over the day. Whenever I took a break I wrapped what I'd done in more glad-wrap to stop it drying out.
I was very happy with the first sculpt but it had a few issues that made it unsuited for making a mould. I had made each leaf individually which left gaps in between them that the mould medium would fill in, making it impossible to remove the clay or a cast. The badge at the top was too thick, making the buckle unbalanced and unlikely to sit well. Other parts of the sculpt were too thin.
So, armed with my new-found confidence in my sculpting ability, I made another one.
While I don't think the second attempt is as good, it was better suited for making a mould.This time I carved the leaves out of a lump of clay, which worked quite well. It was a bit more difficult to follow the outline from my guide but I'm pretty certain the non-matching up of the leaves was exacerbated by the clay shrinking. (I don't know if clay shrinks or not – but there were a few time when bits of the picture were visible that I was sure had been sculpted over the day before.)
I decided to use this sculpt for my mould. I used an arm from the first sculpt to test all of the following steps before I did them for real. I used brush-on latex to make the mould. (I bought each of the key ingredients to the process only when I knew the previous stage had succeeded.) I kept painting layers of latex on until I was confident the mould was sturdy enough.
Once the mould was done I filled in the back of it with playdough to make a solid base and messed around with a level ruler until I thought it was sitting flat. Then I detached the glad-wrap from the cutting board and flipped the mould over.
Some of the latex had dried under the clay and the edges of the sealant I used on the clay was generally getting in the way so the next step was to trim around the edges of the mould with a scalpel.
[Note: before making the mould I used sealant on the clay to stop it sticking to the latex. I wasn't careful to stay on the clay so around the edges of the sculpt the sealent formed a plasticky layer on top of the glad-wrap that was wrapped around the cutting board. When the latex was applied the sealant pulled away from the glad-wrap which meant in some places the latex did not get the full depth that it was meant to. So once I turned the mould over I masked off some of the edges of the clay with playdough and put another layer of latex on to make the mould deeper. I don't recommend doing that, but it's better than having a cast that's too shallow. I then went round the mould with the scalpel again (and a chisel, to remove the now dry play dough masks).]
The last step was to remove the sculpt, which required breaking up the fragile clay to leave the latex secure in the play dough base.
The resin was mixed and poured:
And removed from the cast (this time I broke up the play dough).
The cast has got some flash around the edges where the resin spilled over the edge of the mould which will need to be removed, and it will need sanding in places. Even so, if I made another one I would use more resin as some places are a bit sunken in and thin, only rising to proper thickness where it was in contact with the mould edge.
What I am most impressed with is how well the pattern showed up in the badge. The pattern was visible in the mould but the ridges were not very high so I wasn't sure it would come out at all in the resin.
Next steps: sanding and painting.
Assassin’s Creed belongs to Ubisoft.
For the belt buckle/insignia I first looked into 3D printing. ACT libraries have a Makerspace with 3D printers available to the public so I went in for an introductory session. Unfortunately, the printers they had did not do as fine detail as I was looking for. I was also put off 3D printing by the university course I had just finished which included 3D animation. I was quite looking forward to not spending more hours with 3D modelling software – especially not on a project that involved an intricate design.
I did a brief experiment with carving foam but found I couldn't carve at all precisely. So on to the next method on my list: resin casting.
I bought some air-dry clay, ignored it for a few months and then decided to be brave and give it a go. I printed out a picture of the buckle at the size I wanted, sticky-taped it to a cutting board and then covered the whole thing in glad-wrap. The picture became my guide for sculpting. To get the pattern in the badge at the top I printed out a picture of the original and stuck pins through it into my sculpt and then joined the dots in the clay with the pin.
I was expecting to last maybe 10 minutes before adding clay-sculpting to the list of things I can't do – alongside drawing, colouring in, and playing the clarinet. I was rather astounded to find, in almost that amount of time, that sculpting was, in fact, something I CAN do. I found the air-dry clay much easier to work with than sculpy, the clay I have used for smaller projects.
The first sculpt I did took about five hours divided into 2 or 3 sessions over the day. Whenever I took a break I wrapped what I'd done in more glad-wrap to stop it drying out.
I was very happy with the first sculpt but it had a few issues that made it unsuited for making a mould. I had made each leaf individually which left gaps in between them that the mould medium would fill in, making it impossible to remove the clay or a cast. The badge at the top was too thick, making the buckle unbalanced and unlikely to sit well. Other parts of the sculpt were too thin.
So, armed with my new-found confidence in my sculpting ability, I made another one.
While I don't think the second attempt is as good, it was better suited for making a mould.This time I carved the leaves out of a lump of clay, which worked quite well. It was a bit more difficult to follow the outline from my guide but I'm pretty certain the non-matching up of the leaves was exacerbated by the clay shrinking. (I don't know if clay shrinks or not – but there were a few time when bits of the picture were visible that I was sure had been sculpted over the day before.)
I decided to use this sculpt for my mould. I used an arm from the first sculpt to test all of the following steps before I did them for real. I used brush-on latex to make the mould. (I bought each of the key ingredients to the process only when I knew the previous stage had succeeded.) I kept painting layers of latex on until I was confident the mould was sturdy enough.
Once the mould was done I filled in the back of it with playdough to make a solid base and messed around with a level ruler until I thought it was sitting flat. Then I detached the glad-wrap from the cutting board and flipped the mould over.
Some of the latex had dried under the clay and the edges of the sealant I used on the clay was generally getting in the way so the next step was to trim around the edges of the mould with a scalpel.
[Note: before making the mould I used sealant on the clay to stop it sticking to the latex. I wasn't careful to stay on the clay so around the edges of the sculpt the sealent formed a plasticky layer on top of the glad-wrap that was wrapped around the cutting board. When the latex was applied the sealant pulled away from the glad-wrap which meant in some places the latex did not get the full depth that it was meant to. So once I turned the mould over I masked off some of the edges of the clay with playdough and put another layer of latex on to make the mould deeper. I don't recommend doing that, but it's better than having a cast that's too shallow. I then went round the mould with the scalpel again (and a chisel, to remove the now dry play dough masks).]
The last step was to remove the sculpt, which required breaking up the fragile clay to leave the latex secure in the play dough base.
The resin was mixed and poured:
And removed from the cast (this time I broke up the play dough).
The cast has got some flash around the edges where the resin spilled over the edge of the mould which will need to be removed, and it will need sanding in places. Even so, if I made another one I would use more resin as some places are a bit sunken in and thin, only rising to proper thickness where it was in contact with the mould edge.
What I am most impressed with is how well the pattern showed up in the badge. The pattern was visible in the mould but the ridges were not very high so I wasn't sure it would come out at all in the resin.
Next steps: sanding and painting.
Assassin’s Creed belongs to Ubisoft.
Thursday, 24 November 2016
I spied-a-bag
When I decided to wear my Misery costume to GAMMA.CON this year I also decided that I needed a bag to go with it. I went through an episode of Ruby Gloom (The Last Train to Gloomsville – because they go on holidays and therefore must have bags) and found some options.
I decided on the small maroon bag in the centre which has Misery's spider seal on it. She can be seen carrying it in other episodes.
To get the required size of the bag I put my drink bottle, phone and purse (the intended contents) on a piece of paper and drew a rectangle around them. The skeleton of the bag is buckram with gardening wire around the top and base.
I was making up my method of construction as I went, never quite sure that what I was planning next would work. But it all worked out in the end.
The outer layer is a sample of curtain fabric that's been in the stash for years which I edged with rickrack braid.
The top is all rectangles with wire around the centre edges. (Sorry if that doesn't make sense – I could barely keep the concept in my head when I was doing it). I put a zip in one side to create a pocket to keep small things I wanted to access easily (Lip balm... it's for lip balm. Lip balm is so important to me that it gets specially designed pockets).
I sewed the top and bottom right sides together. The wire made it very difficult to turn it out but I'm not sure how else I could do it. And ta-da:
The spider motif is hand painted onto green fabric that is wrapped over a buckram disc. I had to use purple paint instead of black because purple was the closest thing I had on hand and it was night-time so the shops were shut. The back closes with snaps. The handles stay upright and right angled because the fabric is reasonably stiff and I ironed them that way.
I decided on the small maroon bag in the centre which has Misery's spider seal on it. She can be seen carrying it in other episodes.
To get the required size of the bag I put my drink bottle, phone and purse (the intended contents) on a piece of paper and drew a rectangle around them. The skeleton of the bag is buckram with gardening wire around the top and base.
I was making up my method of construction as I went, never quite sure that what I was planning next would work. But it all worked out in the end.
The outer layer is a sample of curtain fabric that's been in the stash for years which I edged with rickrack braid.
The top is all rectangles with wire around the centre edges. (Sorry if that doesn't make sense – I could barely keep the concept in my head when I was doing it). I put a zip in one side to create a pocket to keep small things I wanted to access easily (Lip balm... it's for lip balm. Lip balm is so important to me that it gets specially designed pockets).
I sewed the top and bottom right sides together. The wire made it very difficult to turn it out but I'm not sure how else I could do it. And ta-da:
The spider motif is hand painted onto green fabric that is wrapped over a buckram disc. I had to use purple paint instead of black because purple was the closest thing I had on hand and it was night-time so the shops were shut. The back closes with snaps. The handles stay upright and right angled because the fabric is reasonably stiff and I ironed them that way.
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